Aniimo Type Chart - All 9 Elements & Matchups
The complete Aniimo type chart: all 9 elements, every 1.6x super-effective and 0.625x resisted matchup, with no immunities and how dual elements work.
FAQ
How many elements does Aniimo have?
What are the damage multipliers in Aniimo?
How do dual-element matchups work?
Is there a type chart inside the game?
The 9 elements and 3 multipliers

Aniimo’s element system is Pokémon-shaped but deliberately simpler. Nine elements, and every matchup lands on one of three multipliers:
- 1.6x — super effective
- 1x — neutral
- 0.625x — resisted
That is the whole system: no immunities exist, and same-element attacks are always resisted — Fire versus Fire is 0.625x, not neutral. The chart below is documented from the in-game Counters Info panel at launch (community cross-checks against screenshots, September 2026); anything not listed is neutral.
The full type chart
Attacker’s element on the left — what it hits for 1.6x, and what resists it at 0.625x:
| Attacking element | Super effective (1.6x) | Resisted (0.625x) |
|---|---|---|
| Fire | Grass, Ice | Fire, Water, Earth, Light |
| Water | Fire, Earth | Water, Grass, Ice, Light |
| Grass | Water, Earth | Fire, Grass, Light |
| Lightning | Water, Wind | Lightning, Ice, Earth |
| Ice | Water, Lightning | Fire, Ice, Earth |
| Earth | Fire, Ice | Water, Grass, Earth, Dark |
| Wind | Grass, Dark | Lightning, Wind |
| Light | Wind, Dark | Lightning, Light |
| Dark | Grass, Lightning, Light | Water, Wind |
One naming note so no one is confused cross-referencing other sites: the official companion wiki’s data labels render Light as “holy” and Lightning/Earth as “electric”/“rock” — the same nine elements this chart uses official-marketing names for.
How to read dual elements
When an Aniimo has two elements, the game reports each matchup separately and never combines them — you see two individual figures, not a multiplied 1.6 × 0.625 result. That makes on-the-fly reading easier than Pokémon’s compound chart: check the attacker against each of the defender’s two elements independently.
What this means for your starter
Both starters — Helion and Lunara — are Light element. From the chart: their attacks are super effective against Wind and Dark, and resisted by Lightning and Light. Two practical consequences for the opening hours:
- Light and Lightning targets take reduced damage from your starter — swap to a different element from your early catches against those.
- Wind and Dark enemies are where your starter overperforms — worth remembering when a world boss like the Alpha Wind-type Rookey or Dark-type Stellarys is on your path.
And a footnote that matters more than it looks: both starters’ traits (Solar Grace and Lunar Power) boost final damage when attacking without an elemental advantage — the game is explicitly built so that off-element fights stay viable. The Helion vs Lunara comparison covers which neutral-matchup playstyle suits you.
Elements are only half the team question
An element chart tells you damage in and out; it says nothing about what a creature does. The five combat roles — DPS, BREAK, Heal, Support, REGEN — decide team composition as much as elements do, and both are listed per creature in the complete Aniilog database. A balanced early team covers your starter’s weak matchups with two or three elements and at least one non-DPS role.
Verify it in-game
The in-game Counters Info panel shows these matchups natively — open it the first time you build a team and confirm the rows you rely on most. This page’s values mirror the launch panel as community-documented; if a patch retunes a matchup, the chart here updates with the page’s last-verified date.
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