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Aniimo Type Chart - All 9 Elements & Matchups

The complete Aniimo type chart: all 9 elements, every 1.6x super-effective and 0.625x resisted matchup, with no immunities and how dual elements work.

9/16/2026Aniimo WikiLast updated: 9/16/20263 min read

FAQ

How many elements does Aniimo have?
Nine: Light, Fire, Ice, Dark, Lightning, Grass, Water, Earth, and Wind. The official companion wiki data-labels three of them differently (holy, electric, rock) — same elements, internal names.
What are the damage multipliers in Aniimo?
Only three exist: 1.6x for super-effective attacks, 1x for neutral, and 0.625x for resisted. There are no immunities, and same-element attacks are always resisted rather than neutral.
How do dual-element matchups work?
The game reports each matchup separately and never combines them — a dual-element target shows two individual multipliers, not a multiplied figure. Community documentation of the in-game Counters Info panel is explicit on this.
Is there a type chart inside the game?
Yes — the in-game Counters Info panel shows elemental matchups. The chart on this page mirrors it as documented at launch, and we re-verify values on the live build.

The 9 elements and 3 multipliers

A golden-winged insect Aniimo and a fiery wolf Aniimo colliding mid-combat (official gameplay screenshot)

Aniimo’s element system is Pokémon-shaped but deliberately simpler. Nine elements, and every matchup lands on one of three multipliers:

  • 1.6x — super effective
  • 1x — neutral
  • 0.625x — resisted

That is the whole system: no immunities exist, and same-element attacks are always resisted — Fire versus Fire is 0.625x, not neutral. The chart below is documented from the in-game Counters Info panel at launch (community cross-checks against screenshots, September 2026); anything not listed is neutral.

The full type chart

Attacker’s element on the left — what it hits for 1.6x, and what resists it at 0.625x:

Attacking element Super effective (1.6x) Resisted (0.625x)
Fire Grass, Ice Fire, Water, Earth, Light
Water Fire, Earth Water, Grass, Ice, Light
Grass Water, Earth Fire, Grass, Light
Lightning Water, Wind Lightning, Ice, Earth
Ice Water, Lightning Fire, Ice, Earth
Earth Fire, Ice Water, Grass, Earth, Dark
Wind Grass, Dark Lightning, Wind
Light Wind, Dark Lightning, Light
Dark Grass, Lightning, Light Water, Wind

One naming note so no one is confused cross-referencing other sites: the official companion wiki’s data labels render Light as “holy” and Lightning/Earth as “electric”/“rock” — the same nine elements this chart uses official-marketing names for.

How to read dual elements

When an Aniimo has two elements, the game reports each matchup separately and never combines them — you see two individual figures, not a multiplied 1.6 × 0.625 result. That makes on-the-fly reading easier than Pokémon’s compound chart: check the attacker against each of the defender’s two elements independently.

What this means for your starter

Both starters — Helion and Lunara — are Light element. From the chart: their attacks are super effective against Wind and Dark, and resisted by Lightning and Light. Two practical consequences for the opening hours:

  1. Light and Lightning targets take reduced damage from your starter — swap to a different element from your early catches against those.
  2. Wind and Dark enemies are where your starter overperforms — worth remembering when a world boss like the Alpha Wind-type Rookey or Dark-type Stellarys is on your path.

And a footnote that matters more than it looks: both starters’ traits (Solar Grace and Lunar Power) boost final damage when attacking without an elemental advantage — the game is explicitly built so that off-element fights stay viable. The Helion vs Lunara comparison covers which neutral-matchup playstyle suits you.

Elements are only half the team question

An element chart tells you damage in and out; it says nothing about what a creature does. The five combat roles — DPS, BREAK, Heal, Support, REGEN — decide team composition as much as elements do, and both are listed per creature in the complete Aniilog database. A balanced early team covers your starter’s weak matchups with two or three elements and at least one non-DPS role.

Verify it in-game

The in-game Counters Info panel shows these matchups natively — open it the first time you build a team and confirm the rows you rely on most. This page’s values mirror the launch panel as community-documented; if a patch retunes a matchup, the chart here updates with the page’s last-verified date.

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